Large City: Kad Zmusmu-ftälla

Kad Zmusmu-ftälla

Kad Zmusmu-ftälla
Example Gnoll architecture.
StateShayeli
ProvenceÁärvconks Principality
RegionZdri̽k-slō Shrublands
Founded1123
Community LeaderLord Rust
Area66 km2 (26 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation1878 m (6161 ft)
Average Yearly Precipitation198 cm/y (77 in/y)
Population15925
Population Density241 people per km2 (612 people per mi2)
Town AuraElven High Magic
Naming
Native nameKad Zmusmu-ftälla
Pronunciation/zmusˈmu/ /ftɑˈlla/
Direct Translation[flat] [bird]
Translation[Not Yet Translated]

Kad Zmusmu-ftälla (/zmusˈmu/ /ftɑˈlla/ [flat] [bird]) is a temperate Large City located in the Áärvconks Principality of the Shayeli.

The name Kad Zmusmu-ftälla is derived from the Goblin language, as Kad Zmusmu-ftälla was founded by Zêbmêpí, who was culturaly Gnoll.

Climate

Kad Zmusmu-ftälla has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 4°C (39°F) and its average temperature during the winter being a freezing 0°C (32°F). Kad Zmusmu-ftälla receives an average of 198 cm/y (77 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Kad Zmusmu-ftälla covers an area of nearly 66 km2 (26 mi2), and an average elevation of 1878 m (6161 ft) above sea level.

Overview

Kad Zmusmu-ftälla was founded durring the early 12th century in fall of the year 1123, by Zêbmêpí. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zêbmêpí.

Kad Zmusmu-ftälla was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kad Zmusmu-ftälla is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Zmusmu-ftälla is buildings are located arround a single restrictive cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Astonishigly, the robustly designed timber walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Kad Zmusmu-ftälla gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Kad Zmusmu-ftälla brings to mind.

Civic Infrastructure

Kad Zmusmu-ftälla possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Zmusmu-ftälla has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Zmusmu-ftälla has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Zmusmu-ftälla. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Zmusmu-ftälla's parks.

Kad Zmusmu-ftälla has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Zmusmu-ftälla.

Kad Zmusmu-ftälla has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Zmusmu-ftälla has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Zmusmu-ftälla has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Zmusmu-ftälla has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Zmusmu-ftälla has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Zmusmu-ftälla has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Zmusmu-ftälla has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Zmusmu-ftälla's public wards, blessings, and other arcane systems.

Kad Zmusmu-ftälla has an Scientific Academy which provides higher education in the natural sciences.

Kad Zmusmu-ftälla possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Zmusmu-ftälla's grid is powered by a direct leyline tap.

Kad Zmusmu-ftälla's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Zmusmu-ftälla has a first rate hospital which caters to anyone in need of long term medical care.

Kad Zmusmu-ftälla has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Zmusmu-ftälla has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Zmusmu-ftälla's natural decorations nor waterways.

Kad Zmusmu-ftälla has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Zmusmu-ftälla has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Zmusmu-ftälla has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Zmusmu-ftälla's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, autumn is skipped in Kad Zmusmu-ftälla.

The Spider, Assassin (Giant) near Kad Zmusmu-ftälla are known to be more aggressive than normal.

Kad Zmusmu-ftälla's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Conjuration energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 32
  • Farmers: 49
  • Farm Laborer: 75
  • Hunters: 51
  • Milk Maids: 39
  • Ranchers: 19
  • Ranch Hands: 41
  • Shepherds: 43
    • Farmland: 63859 m2
    • Cattle and Similar Creatures: 3981
    • Poultry: 47775
    • Swine: 3185
    • Sheep: 159
    • Goats: 31
    • Horses, Mounts, and Beasts of Burden: 1592

Craftsmen

  • Arms and Toolmakers: 32
  • Blacksmiths: 35
  • Bookbinders: 20
  • Buckle-makers: 20
  • Cabinetmakers: 36
  • Candlemakers: 56
  • Carpenters: 57
  • Clothmakers: 43
  • Coach and Harness Makers: 16
  • Coopers: 41
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 13
  • Fabricworkers: 37
  • Farrier: 117
  • Furriers: 10
  • Glassworkers: 53
  • Gunsmiths: 35
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 11
  • Jewelers: 17
  • Leatherwrights: 38
  • Locksmiths: 15
  • Matchstick makers: 24
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 20
  • Paper Workers: 23
  • Plasterers: 21
  • Pursemakers: 27
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 15
  • Saddlers: 29
  • Scabbardmakers: 33
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 15
  • Soap and Tallow Workers: 52
  • Tailors: 74
  • Tanners: 20
  • Upholsterers: 22
  • Watchmakers: 20
  • Weavers: 45
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 10
  • Beer-Sellers: 21
  • Booksellers: 26
  • Butchers: 37
  • Chandlers: 41
  • Chicken Butchers: 47
  • Entrepreneurs: 16
  • Fine Clothiers: 41
  • Fishmongers: 39
  • Florists: 9
  • Potion Sellers: 25
  • Resellers: 66
  • Spice Merchants: 21
  • Wine-sellers: 32
  • Wheelwright: 24
  • Woodsellers: 15

Service workers

  • Bakers: 75
  • Barbers: 91
  • Coachmen: 23
  • Cooks: 66
  • Doctors: 34
  • Gamekeepers: 25
  • Grooms: 13
  • Hairdressers: 53
  • Healers: 44
  • Housekeepers: 51
  • Housemaids: 88
  • House Stewards: 48
  • Inns: 15
  • Laundry maids: 31
  • Maidservants: 58
  • Nursery Maids: 30
  • Pastrycooks: 58
  • Restaurateur: 58
  • Tavern Keepers: 61

Specialized Laborer

  • Ashworkers: 22
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 32
  • In-Town Couriers: 34
  • Long Haul Couriers: 35
  • Dockyard Workers: 33
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 41
  • Millers: 38
  • Miners: 37
  • Oilmen and Polishers: 24
  • Postmen: 32
  • Pure Finder: 20
  • Skinners: 43
  • Sugar Refiners: 9
  • Tosher: 24
  • Warehousemen: 56
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 45

Skilled Laborers

  • Accountants: 20
  • Alchemist: 24
  • Clerk: 31
  • Dentists: 16
  • Educators: 42
  • Engineers: 22
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 17
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 15
  • Bankers: 22
  • Civil Clerks: 33
  • Civic Iudex: 18
  • Consultants: 10
  • Exorcist: 32
  • Fixers: 18
  • Kami Clerk: 30
  • Landlords: 30
  • Lawyers: 20
  • Legend Keepers: 27
  • Militia Officers: 106
  • Monks, Monastic: 49
  • Monks, Civic: 46
  • Historian, Oral: 35
  • Historian, Textual: 19
  • Policemen, Sheriffs, etc.: 34
  • Priests: 72
  • Rangers: 21
  • Rat Catchers: 25
  • Scholars: 25
  • Spiritualist: 31
  • Slayers: 9
  • Storytellers: 70
  • Military Officers: 56

Cottage Industries

  • Brewers: 51
  • Comfort Services: 61
  • Enchanters: 18
  • Herbalists: 17
  • Jaminators: 53
  • Needleworkers: 58
  • Potters: 24
  • Preserve Makers: 44
  • Quilters: 22
  • Seamsters: 75
  • Spinners: 48
  • Tinker: 17
  • Weaver: 40

Artists

  • Actors: 16
  • Architects: 6
  • Bards: 24
  • Costumers: 9
  • Dancers: 18
  • Drafters: 10
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 15
  • Musicians: 45
  • Painters, Art: 8
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 54
  • Writers: 49

Produce Industries

  • Butter Churners: 53
  • Canners: 43
  • Cheesmakers: 53
  • Ice Merchants: 7
  • Millers: 31
  • Picklers: 27
  • Smokers: 20
  • Stockmakers: 16
  • Tobacconists: 26
  • Tallowmakers: 37

5898 of Kad Zmusmu-ftälla's population work within a Foundational Occupation.

8753 of Kad Zmusmu-ftälla's population do not work in a formal occupation, but do contribute to the local economy. 1274 (8%) are noncontributers.

Points of Interest

Many of Kad Zmusmu-ftälla’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Kad Zmusmu-ftälla’s streets.

Kad Zmusmu-ftälla's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kad Zmusmu-ftälla suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Kad Zmusmu-ftälla suffered the most. Kad Zmusmu-ftälla lost 232 people, 389 livestock, and 27 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Mourning.

History